Adds assets to the update queue but does not trigger the update yet. This function can be used to accumulate various assets before executing the asset update. => Use processAssetQueue for executing the accululated asset updates.
Parameters
assets: SceneAsset[]
Optional sdCtrlName: string
If not configured, the first shapediver instance of the configurator is used
Adds assets to the update queue but does not trigger the update yet.
This function can be used to accumulate various assets before executing the asset update.
=> Use processAssetQueue for executing the accululated asset updates.